In this age of viral video teen stars, SoundCloud musicians and disposable movies, can a sequel to a 6-year-old computer animated “kids movie” make a dent deep enough for us to look away from the tiny Internet in our pockets and gaze onto the larger than life internet created the Disney animation team? For the most part, Ralph Breaks the Internet makes good on its promise.

Set six years after the original film, Ralph (voiced by John C. Reilly) and Vanellope (Sara Silverman) have fallen into a bit of a rut. The affable Ralph would love nothing more than to spend the rest of his days playing his game and nights with his BFF Vanellope hanging out in bars and making each other laugh. Vanellope, on the other hand, is getting a touch of the seven-year-itch and yearns for more – the racecar driver in her has a bit of restless leg syndrome. Vanellope’s game cabinet breaks and the only piece left in the country is on eBay and costs way too much for an out of date video game.

All of this serves as the vehicle to bring Ralph and Vanellope to “the Internet.” The personified video game world created so lovingly in the first film is expanded upon tenfold here when the arcade finally gets WiFi and our heroes make there way to an impressive metropolis filled with pop up ads, billboards, and megalithic skyscrapers representing real-life internet giants like Amazon, Google and yes even Disney itself.

Their adventures through the Internet lead them to eBay where they find the much-needed MacGuffin – er, steering wheel – but being video game characters they have no money to buy it and our real quest begins. A meticulously rendered video game version of a crummy Los Angeles serves as a backdrop to a multi-player online racing game where Vanellope finally gets to spread her wings – unburdened by the levels she knows like the back of her hand back home. (Look for the voice of Gal Gadot as the head woman in charge of the game) Will Vanellope abandon her best buddy and stay with her new low-life pals in Death Race? Will Ralph persuade her to come back to Game Central Station and live out her program over a beer at Tappers? At times, the main dramatic arc of the story doesn’t feel that pressing – but it doesn’t matter when the jokes are as snappy and quick as they are here.

The Internet of the film cleverly personifies ideas we take for granted every day. From search bars with actual bartenders to listicles and tests proving which Disney Princess you are by answering six simple questions staged as circus sideshow pageants, the movie proves that Disney caters their animated features just as much to the parents (and adults who love animated movies). To say this movie pays fan service is an understatement. Easily, the scenes that got the biggest reaction from the crowd in my movie theater at least, featured the full cast of Disney Princesses in all their 3D rendered glory. Each princess was a hyper-realized version of herself complete with voice cameos from their original actors (those that are still with us at least). The image of Pocahontas with wind flowing through her mane of raven hair even in a room with no windows and a closed door was pretty funny – I have to say, the scene was clever.

The main plot points getting to the Internet felt a bit thin at times, but once we’re there the hyper-real visuals and warp speed jokes make up for it. This isn’t the first time “the Internet” has been personified as a physical place. Futurama did it, and images of circuit boards as cities have a history in cyberpunk movies from The Matrix to Hackers. Ralph’s filmmakers manage to make the Internet relatable and real. Even their travels to “the dark web” while creepy for kids, thankfully left out why the dark web can be scary for grown-ups!

Complicated themes like friends growing apart, following your dreams, and embracing change, help keep Ralph Breaks the Internet emotionally grounded. Its characters feel very fleshed out and fully realized here keeping it superb Disney entertainment with an innovative spin for the tech age.